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Blizzard Entertainment released its Warcraft fantasy RTS game in 1994 and later the incredibly popular sci-fi RTS StarCraft in 1998. The company soon released Command & Conquer which added a multiplayer component allowing human players to compete against each other. Westwood’s 1992 release of Dune II marked the beginning of the RTS genre as we know it today. But imagine a game of Risk where everyone is moving at once and you are denied the ability to take as much time as you want to plan and execute your turn. Players decided where to reinforce their troops and when to battle a neighbor.
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In Risk, each player was given soldiers to spread out on a world map. The classic board game of Risk is one of the inspirations for modern real-time strategy games. Combine the strategic forces of chess, the “this unit beats that” element of rock-scissors-paper, and the challenges of learning to use specific and limited resources to build a military force with your enemy playing while you do and you’ve got a real time strategy game.
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